Add il2cpp and windows and mac workflows
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.github/workflows/main.yml
vendored
69
.github/workflows/main.yml
vendored
@ -6,6 +6,8 @@ on:
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
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PROJECT_PATH: .
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jobs:
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@ -75,9 +77,7 @@ jobs:
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fail-fast: false
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matrix:
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targetPlatform:
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- StandaloneOSX
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- StandaloneWindows
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- StandaloneWindows64
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- StandaloneLinux64
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- iOS
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- Android
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@ -102,3 +102,68 @@ jobs:
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with:
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name: Build-${{ matrix.targetPlatform }}
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path: build
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buildWithWindows:
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needs: [build]
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if: needs.checklicense.outputs.is_unity_license_set == 'true'
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name: Build for ${{ matrix.targetPlatform }}
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runs-on: windows-2019
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strategy:
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fail-fast: false
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matrix:
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targetPlatform:
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- StandaloneWindows64
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- WSAPlayer
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steps:
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- name: Checkout Repository
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uses: actions/checkout@v3
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with:
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lfs: true
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- uses: actions/cache@v3
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with:
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path: ${{ matrix.projectPath }}/Library
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key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
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restore-keys: |
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Library-${{ matrix.projectPath }}-
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Library-
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- uses: game-ci/unity-builder@v2
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with:
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projectPath: ${{ env.PROJECT_PATH }}
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targetPlatform: ${{ matrix.targetPlatform }}
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- name: Upload Build
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uses: actions/upload-artifact@v3
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with:
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name: Build-${{ matrix.targetPlatform }}
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path: build
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buildWithMac:
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needs: [buildWithWindows]
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if: needs.checklicense.outputs.is_unity_license_set == 'true'
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name: Build for ${{ matrix.targetPlatform }}
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runs-on: macos-latest
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strategy:
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fail-fast: false
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matrix:
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targetPlatform:
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- StandaloneOSX
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steps:
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- name: Checkout Repository
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uses: actions/checkout@v3
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with:
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lfs: true
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- uses: actions/cache@v3
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with:
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path: ${{ matrix.projectPath }}/Library
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key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
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restore-keys: |
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Library-${{ matrix.projectPath }}-
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Library-
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- uses: game-ci/unity-builder@v2
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with:
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projectPath: ${{ env.PROJECT_PATH }}
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targetPlatform: ${{ matrix.targetPlatform }}
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- name: Upload Build
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uses: actions/upload-artifact@v3
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with:
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name: Build-${{ matrix.targetPlatform }}
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path: build
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@ -152,7 +152,8 @@ PlayerSettings:
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resolutionScalingMode: 0
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androidSupportedAspectRatio: 1
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androidMaxAspectRatio: 2.1
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applicationIdentifier: {}
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applicationIdentifier:
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Standalone: com.DefaultCompany.unity-actions-example
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buildNumber:
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Standalone: 0
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iPhone: 0
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@ -688,7 +689,8 @@ PlayerSettings:
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scriptingDefineSymbols: {}
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additionalCompilerArguments: {}
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platformArchitecture: {}
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scriptingBackend: {}
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scriptingBackend:
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Standalone: 1
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il2cppCompilerConfiguration: {}
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managedStrippingLevel: {}
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incrementalIl2cppBuild: {}
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@ -704,8 +706,8 @@ PlayerSettings:
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apiCompatibilityLevelPerPlatform: {}
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m_RenderingPath: 1
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m_MobileRenderingPath: 1
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metroPackageName: Template_3D
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metroPackageVersion:
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metroPackageName: Template3D
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metroPackageVersion: 1.0.0.0
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metroCertificatePath:
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metroCertificatePassword:
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metroCertificateSubject:
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@ -713,7 +715,7 @@ PlayerSettings:
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metroCertificateNotAfter: 0000000000000000
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metroApplicationDescription: Template_3D
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wsaImages: {}
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metroTileShortName:
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metroTileShortName: unity-actions-example
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metroTileShowName: 0
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metroMediumTileShowName: 0
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metroLargeTileShowName: 0
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@ -12,4 +12,4 @@ MonoBehaviour:
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m_Script: {fileID: 0}
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m_Name:
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m_EditorClassIdentifier: Unity.Rider.Editor:Packages.Rider.Editor:RiderScriptEditorPersistedState
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lastWriteTicks: -8585513960015854933
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lastWriteTicks: -8585513777378009653
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