Refactor main workflow
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.github/workflows/main.yml
vendored
28
.github/workflows/main.yml
vendored
@ -12,9 +12,22 @@ env:
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PROJECT_PATH: .
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jobs:
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### See https://game.ci/docs/github/getting-started
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checklicense:
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name: Check for UNITY_LICENSE in GitHub Secrets
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runs-on: ubuntu-latest
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outputs:
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is_unity_license_set: ${{ steps.checklicense_job.outputs.is_unity_license_set }}
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steps:
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- name: Check whether unity activation requests should be done
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id: checklicense_job
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run: |
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echo "Skip activation job: ${{ env.UNITY_LICENSE != '' }}"
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export is_unity_license_set="${{ env.UNITY_LICENSE != '' }}"
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echo "is_unity_license_set=$is_unity_license_set" >> $GITHUB_OUTPUT
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activation:
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if: ${{ env.UNITY_LICENSE == '' }}
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needs: [checklicense]
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if: needs.checklicense.outputs.is_unity_license_set == 'false'
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name: Request manual activation file 🔑
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runs-on: ubuntu-latest
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steps:
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@ -30,7 +43,8 @@ jobs:
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path: ${{ steps.getManualLicenseFile.outputs.filePath }}
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test:
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if: ${{ env.UNITY_LICENSE != '' }}
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needs: [checklicense]
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if: needs.checklicense.outputs.is_unity_license_set == 'true'
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name: Run all tests ✨
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runs-on: ubuntu-latest
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steps:
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@ -39,7 +53,7 @@ jobs:
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lfs: true
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- uses: actions/cache@v3
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with:
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path: ${{ env.projectPath }}/Library
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path: ${{ env.PROJECT_PATH }}/Library
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key: Library-test
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- uses: game-ci/unity-test-runner@v2
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id: testRunner
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@ -69,7 +83,7 @@ jobs:
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lfs: true
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- uses: actions/cache@v3
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with:
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path: ${{ env.projectPath }}/Library
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path: ${{ env.PROJECT_PATH }}/Library
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key: Library-${{ matrix.targetPlatform }}
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- uses: game-ci/unity-builder@v2
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with:
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@ -95,7 +109,7 @@ jobs:
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lfs: true
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- uses: actions/cache@v3
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with:
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path: ${{ matrix.projectPath }}/Library
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path: ${{ env.PROJECT_PATH }}/Library
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key: Library-${{ matrix.targetPlatform }}
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- uses: game-ci/unity-builder@v2
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with:
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@ -123,7 +137,7 @@ jobs:
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lfs: true
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- uses: actions/cache@v3
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with:
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path: ${{ env.projectPath }}/Library
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path: ${{ env.PROJECT_PATH }}/Library
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key: Library-${{ matrix.targetPlatform }}
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- uses: game-ci/unity-builder@v2
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with:
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