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40 Commits

Author SHA1 Message Date
7ca17fb633 Add init
Some checks failed
Unity Actions / Check for UNITY_LICENSE in GitHub Secrets (push) Successful in 3s
Unity Actions / Request manual activation file 🔑 (push) Failing after 15s
Unity Actions / Run all tests ✨ (push) Has been skipped
Unity Actions / Build for ${{ matrix.targetPlatform }} (Android) (push) Has been skipped
Unity Actions / Build for ${{ matrix.targetPlatform }} (StandaloneLinux64) (push) Has been skipped
Unity Actions / Build for ${{ matrix.targetPlatform }} (WebGL) (push) Has been skipped
Unity Actions / Build for ${{ matrix.targetPlatform }} (iOS) (push) Has been skipped
Unity Actions / Build for ${{ matrix.targetPlatform }} (StandaloneOSX) (push) Has been skipped
Unity Actions / Build for ${{ matrix.targetPlatform }} (StandaloneWindows) (push) Has been skipped
Unity Actions / Build for ${{ matrix.targetPlatform }} (StandaloneWindows64) (push) Has been skipped
Unity Actions / Build for ${{ matrix.targetPlatform }} (WSAPlayer) (push) Has been skipped
2024-11-01 19:54:34 +01:00
David Finol
eab52dc758
Merge pull request #15 from davidmfinol/windows
Combine Windows builds
2023-04-22 11:41:42 -05:00
David Finol
2d5c38780f Combine Windows builds 2023-04-22 09:45:32 -05:00
David Finol
691a498057
Merge pull request #14 from davidmfinol/addWorkflowdispatch
Update ReadMe.md and add workflow dispatch
2023-04-22 09:04:41 -05:00
David Finol
d83d8cbd0b
Apply suggestions from code review
Co-authored-by: Webber Takken <webber.nl@gmail.com>
2023-04-22 08:40:03 -05:00
David Finol
5b853f4aaa Split windows builds 2023-04-21 22:24:31 -05:00
David Finol
1dff1659f4 Refactor main workflow 2023-04-21 18:59:22 -05:00
David Finol
3685430cb1 Refactor main workflow 2023-04-21 18:54:58 -05:00
David Finol
75deb2d5a9 Refactor main workflow 2023-04-21 18:46:07 -05:00
David Finol
916f5c617c Refactor main workflow 2023-04-21 18:39:45 -05:00
David Finol
50a3b40614 Refactor main workflow 2023-04-21 18:22:13 -05:00
David Finol
529186880e Update ReadMe.md and add workflow dispatch 2023-04-21 17:38:57 -05:00
Gabriel Le Breton
cdee64cf44
Merge pull request #13 from game-ci/webbertakken-patch-1 2022-09-17 13:48:58 -04:00
Webber Takken
204e89176f
Create FUNDING.yml 2022-09-02 01:00:30 +02:00
David Finol
9ab6fc0b2b
Merge pull request #11 from davidmfinol/v2021
Add macOS and Windows builds and update versions
2022-05-13 12:12:53 -05:00
David Finol
b16a5decf7 Update to v2021.3.2f1 2022-05-13 11:39:30 -05:00
David Finol
45230a38f2 Add Unity secrets 2022-04-22 17:08:09 -05:00
David Finol
b012c98928 Parallelize mac with linux 2022-04-22 16:58:52 -05:00
David Finol
534ce26ee5 Move windows 2022-04-22 16:50:24 -05:00
David Finol
16140a97b8 Add il2cpp and windows and mac workflows 2022-04-17 16:04:55 -05:00
David Finol
2d9d5cc42f Update workflows 2022-04-17 11:05:25 -05:00
David Finol
4f93c26225 Update workflow 2022-04-17 11:00:11 -05:00
David Finol
528f5ef8fd Upgrade Unity version to v2021 2022-04-17 10:57:33 -05:00
Gabriel Le Breton
97cf500654
Merge pull request #10 from Necrofancy/patch-1 2021-02-05 08:08:40 -05:00
Necrofancy
2d7c4b1c8a
Fix getManualLicenseFile
A quick tread through using this amazing example from scratch revealed that the action name referenced was slightly off.
2021-02-04 23:11:02 -08:00
Gabriel Le Breton
87a37a069c
Merge pull request #9 from game-ci/remove-unity-version
Remove unityVersion
2021-02-04 22:13:24 -05:00
David Finol
1720b45ad0
Remove unityVersion
We no longer need to specify unityVersion, so it is better to not include it
2021-02-04 20:50:32 -06:00
Gabriel Le Breton
e3c45bf2b4
Merge pull request #8 from game-ci/update-versions
Add links to related releases and update actions to lastest ones
2021-01-26 13:51:55 -05:00
Gabriel Le Breton
87596a024e
Update main.yml 2021-01-26 13:51:46 -05:00
Gabriel Le Breton
b39741a0db
Add more targets and base artifacts on targets 2021-01-26 13:08:23 -05:00
Gabriel Le Breton
8fc9069224
Add links to related releases and update actions to lastest ones 2021-01-26 13:05:19 -05:00
Gabriel Le Breton
cded616631
Merge pull request #7 from game-ci/feature/test-new-builder-version
Feature/test new builder version
2021-01-04 14:14:28 -05:00
Gabriel Le Breton
cdd8015908 Revert change to actions trigger
https://github.community/t/how-to-run-a-workflow-only-once-even-when-triggered-mutliple-times/16436/4
2021-01-04 14:11:05 -05:00
Gabriel Le Breton
c32b57adb1 Remove extra 'customParameters: "-nographics"' 2021-01-04 14:02:42 -05:00
Gabriel Le Breton
ad4dd30dd4 Run pipeline in no matter the branch and use v2.0-aplha-5 2021-01-04 13:35:42 -05:00
Gabriel Le Breton
8f2d953c44 Fix webbertakken/unity-request-manual-activation-file branch name (changed from master to main) 2020-12-29 11:14:54 -05:00
Gabriel Le Breton
983ec3518a Update link to official website for GameCI 2020-12-07 11:48:27 -05:00
Gabriel Le Breton
b9d87481f7
Update actions versions (#6) 2020-11-15 02:17:05 +00:00
Gabriel Le Breton
15fcbf34c2
Build on some other branches too in example (#4)
* Fix warnings in pipeline and add other branches

Turns out builder needs them, but not the tester, I'm not sure why exactly. Anyway, this should cover most cases now.

* Revert projectPath and unityVersion removal

I think the warnings are just wrong so I added this back
2020-10-20 02:22:12 +00:00
Gabriel Le Breton
45b231938b
Simplify unity-actions workflow (#1)
* Simplify unity-actions workflow

* Remove WebGL from build as it's currently failing

* Trigger builds on main branch push

This is tricky. I wish we could trigger on all branches push, but it seems like internal PRs are run twice when using this:

```yaml

on:
  pull_request: {}
  push: {}
```

So specifying a branch is a bit better somehow. Related discussions:
* https://github.community/t/how-to-run-a-workflow-only-once-even-when-triggered-mutliple-times/16436
* https://github.community/t/how-to-trigger-an-action-on-push-or-pull-request-but-not-both/16662
2020-10-19 16:53:30 +00:00
12 changed files with 516 additions and 301 deletions

12
.github/FUNDING.yml vendored Normal file
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@ -0,0 +1,12 @@
# These are supported funding model platforms
github: game-ci
patreon: # Replace with a single Patreon username
open_collective: # replace with a single OpenCollective username
ko_fi: # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']

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@ -1,216 +1,160 @@
name: Actions 😎 name: Unity Actions
on: [push, pull_request] on:
pull_request: {}
env: push: {}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} workflow_dispatch: {}
### Refer to https://game.ci/docs/github/getting-started
jobs: jobs:
buildAndTestForSomePlatforms: checklicense:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }} with unity-builder version ${{ matrix.unityBuilderVersion }} name: Check for UNITY_LICENSE in GitHub Secrets
runs-on: ubuntu-latest
outputs:
is_unity_license_set: ${{ steps.checklicense_job.outputs.is_unity_license_set }}
steps:
- name: Check whether unity activation requests should be done
id: checklicense_job
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
run: |
echo "Skip activation job: ${{ env.UNITY_LICENSE != '' }}"
export is_unity_license_set="${{ env.UNITY_LICENSE != '' }}"
echo "is_unity_license_set=$is_unity_license_set" >> $GITHUB_OUTPUT
activation:
needs: checklicense
if: needs.checklicense.outputs.is_unity_license_set == 'false'
name: Request manual activation file 🔑
runs-on: ubuntu-latest
steps:
# Request manual activation file
- name: Request manual activation file
id: getManualLicenseFile
uses: game-ci/unity-request-activation-file@v2
# Upload artifact (Unity_v20XX.X.XXXX.alf)
- name: Expose as artifact
uses: actions/upload-artifact@v3
with:
name: ${{ steps.getManualLicenseFile.outputs.filePath }}
path: ${{ steps.getManualLicenseFile.outputs.filePath }}
test:
needs: checklicense
if: needs.checklicense.outputs.is_unity_license_set == 'true'
name: Run all tests ✨
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
with:
lfs: true
- uses: actions/cache@v3
with:
path: Library
key: Library-test
- uses: game-ci/unity-test-runner@v2
id: testRunner
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
githubToken: ${{ secrets.GITHUB_TOKEN }}
- uses: actions/upload-artifact@v3
with:
name: Test results (all modes)
path: ${{ steps.testRunner.outputs.artifactsPath }}
build:
needs: test
name: Build for ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest runs-on: ubuntu-latest
strategy: strategy:
fail-fast: false fail-fast: false
matrix: matrix:
projectPath:
- .
unityVersion:
- 2020.1.7f1
targetPlatform: targetPlatform:
- StandaloneOSX
- StandaloneWindows64
- StandaloneLinux64 - StandaloneLinux64
- iOS
- Android
- WebGL - WebGL
unityBuilderVersion:
- master
- v0.1
- v0.10
- v0.11
- v0.12
- v0.13
- v0.14
- v0.15
- v0.2
- v0.3
- v0.4
- v0.5
- v0.6
- v0.7
- v0.8
- v0.9
- v1.0
- v1.1
- v1.2
- v1.3
- v1.4
steps: steps:
- uses: actions/checkout@v2 - uses: actions/checkout@v3
with: with:
lfs: true lfs: true
- uses: actions/cache@v1.1.0 - uses: actions/cache@v3
with: with:
path: ${{ matrix.projectPath }}/Library path: Library
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }} key: Library-${{ matrix.targetPlatform }}
restore-keys: | - uses: game-ci/unity-builder@v2
Library-${{ matrix.projectPath }}- env:
Library- UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# - uses: webbertakken/unity-test-runner@master UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
# id: testRunner UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
# with:
# projectPath: ${{ matrix.projectPath }}
# unityVersion: ${{ matrix.unityVersion }}
# - uses: actions/upload-artifact@v1
# with:
# name: Test results (all modes)
# path: ${{ steps.testRunner.outputs.artifactsPath }}
- if: matrix.unityBuilderVersion == 'master'
uses: webbertakken/unity-builder@master
with: with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }} targetPlatform: ${{ matrix.targetPlatform }}
customParameters: '-nographics' - uses: actions/upload-artifact@v3
- if: matrix.unityBuilderVersion == 'v0.1' with:
uses: webbertakken/unity-builder@v0.1 name: Build-${{ matrix.targetPlatform }}
path: build
buildForMac:
needs: build
name: Build for ${{ matrix.targetPlatform }}
runs-on: macos-latest
strategy:
fail-fast: false
matrix:
targetPlatform:
- StandaloneOSX
steps:
- uses: actions/checkout@v3
with:
lfs: true
- uses: actions/cache@v3
with:
path: Library
key: Library-${{ matrix.targetPlatform }}
- uses: game-ci/unity-builder@v2
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with: with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }} targetPlatform: ${{ matrix.targetPlatform }}
customParameters: '-nographics' - uses: actions/upload-artifact@v3
- if: matrix.unityBuilderVersion == 'v0.10' with:
uses: webbertakken/unity-builder@v0.10 name: Build-${{ matrix.targetPlatform }}
path: build
buildForWindows:
needs: buildForMac
name: Build for ${{ matrix.targetPlatform }}
runs-on: windows-2019
strategy:
fail-fast: false
matrix:
targetPlatform:
- StandaloneWindows
- StandaloneWindows64
- WSAPlayer
steps:
- uses: actions/checkout@v3
with:
lfs: true
- uses: actions/cache@v3
with:
path: Library
key: Library-${{ matrix.targetPlatform }}
- uses: game-ci/unity-builder@v2
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with: with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }} targetPlatform: ${{ matrix.targetPlatform }}
customParameters: '-nographics' - uses: actions/upload-artifact@v3
- if: matrix.unityBuilderVersion == 'v0.11'
uses: webbertakken/unity-builder@v0.11
with: with:
projectPath: ${{ matrix.projectPath }} name: Build-${{ matrix.targetPlatform }}
unityVersion: ${{ matrix.unityVersion }} path: build
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: '-nographics'
- if: matrix.unityBuilderVersion == 'v0.12'
uses: webbertakken/unity-builder@v0.12
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: '-nographics'
- if: matrix.unityBuilderVersion == 'v0.13'
uses: webbertakken/unity-builder@v0.13
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: '-nographics'
- if: matrix.unityBuilderVersion == 'v0.14'
uses: webbertakken/unity-builder@v0.14
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: '-nographics'
- if: matrix.unityBuilderVersion == 'v0.15'
uses: webbertakken/unity-builder@v0.15
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: '-nographics'
- if: matrix.unityBuilderVersion == 'v0.2'
uses: webbertakken/unity-builder@v0.2
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: '-nographics'
- if: matrix.unityBuilderVersion == 'v0.3'
uses: webbertakken/unity-builder@v0.3
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: '-nographics'
- if: matrix.unityBuilderVersion == 'v0.4'
uses: webbertakken/unity-builder@v0.4
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: '-nographics'
- if: matrix.unityBuilderVersion == 'v0.5'
uses: webbertakken/unity-builder@v0.5
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: '-nographics'
- if: matrix.unityBuilderVersion == 'v0.6'
uses: webbertakken/unity-builder@v0.6
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: '-nographics'
- if: matrix.unityBuilderVersion == 'v0.7'
uses: webbertakken/unity-builder@v0.7
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: '-nographics'
- if: matrix.unityBuilderVersion == 'v0.8'
uses: webbertakken/unity-builder@v0.8
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: '-nographics'
- if: matrix.unityBuilderVersion == 'v0.9'
uses: webbertakken/unity-builder@v0.9
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: '-nographics'
- if: matrix.unityBuilderVersion == 'v1.0'
uses: webbertakken/unity-builder@v1.0
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: '-nographics'
- if: matrix.unityBuilderVersion == 'v1.1'
uses: webbertakken/unity-builder@v1.1
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: '-nographics'
- if: matrix.unityBuilderVersion == 'v1.2'
uses: webbertakken/unity-builder@v1.2
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: '-nographics'
- if: matrix.unityBuilderVersion == 'v1.3'
uses: webbertakken/unity-builder@v1.3
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: '-nographics'
- if: matrix.unityBuilderVersion == 'v1.4'
uses: webbertakken/unity-builder@v1.4
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: '-nographics'
- uses: actions/upload-artifact@v2
with:
name: ${{ matrix.targetPlatform }}-unity-builder-${{ matrix.unityBuilderVersion }}
path: build/${{ matrix.targetPlatform }}

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@ -1,28 +0,0 @@
name: Acquire activation file
on:
#uncomment this to make it show once, stop the job in github actions, comment it again, then run using the "Run workflow" button and fill the form with desired unity version
# push: { branches: [main] }
workflow_dispatch:
inputs:
unityVersion:
description: 'Unity version to use during activation request'
required: true
default: 2020.1.7f1
jobs:
activation:
name: Request manual activation file 🔑
runs-on: ubuntu-latest
steps:
# Request manual activation file
- name: Request manual activation file
id: getManualLicenseFile
uses: webbertakken/unity-request-manual-activation-file@master
with:
unityVersion: ${{ github.event.inputs.unityVersion }}
# Upload artifact (Unity_v20XX.X.XXXX.alf)
- name: Expose as artifact
uses: actions/upload-artifact@v1
with:
name: ${{ steps.getManualLicenseFile.outputs.filePath }}
path: ${{ steps.getManualLicenseFile.outputs.filePath }}

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@ -1,12 +1,12 @@
{ {
"dependencies": { "dependencies": {
"com.unity.collab-proxy": "1.3.9", "com.unity.collab-proxy": "1.15.16",
"com.unity.ide.rider": "1.2.1", "com.unity.ide.rider": "3.0.13",
"com.unity.ide.visualstudio": "2.0.2", "com.unity.ide.visualstudio": "2.0.14",
"com.unity.ide.vscode": "1.2.1", "com.unity.ide.vscode": "1.2.5",
"com.unity.test-framework": "1.1.16", "com.unity.test-framework": "1.1.31",
"com.unity.textmeshpro": "3.0.1", "com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.3.6", "com.unity.timeline": "1.6.4",
"com.unity.ugui": "1.0.0", "com.unity.ugui": "1.0.0",
"com.unity.modules.ai": "1.0.0", "com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0", "com.unity.modules.androidjni": "1.0.0",

View File

@ -1,55 +1,77 @@
{ {
"dependencies": { "dependencies": {
"com.unity.collab-proxy": { "com.unity.collab-proxy": {
"version": "1.3.9", "version": "1.15.16",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": {}, "dependencies": {
"com.unity.services.core": "1.0.1"
},
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.ext.nunit": { "com.unity.ext.nunit": {
"version": "1.0.0", "version": "1.0.6",
"depth": 1, "depth": 1,
"source": "registry", "source": "registry",
"dependencies": {}, "dependencies": {},
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.ide.rider": { "com.unity.ide.rider": {
"version": "1.2.1", "version": "3.0.13",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
"com.unity.test-framework": "1.1.1" "com.unity.ext.nunit": "1.0.6"
}, },
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.ide.visualstudio": { "com.unity.ide.visualstudio": {
"version": "2.0.2", "version": "2.0.14",
"depth": 0,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.ide.vscode": {
"version": "1.2.1",
"depth": 0,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.test-framework": {
"version": "1.1.16",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
"com.unity.ext.nunit": "1.0.0", "com.unity.test-framework": "1.1.9"
},
"url": "https://packages.unity.com"
},
"com.unity.ide.vscode": {
"version": "1.2.5",
"depth": 0,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.nuget.newtonsoft-json": {
"version": "3.0.2",
"depth": 2,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.services.core": {
"version": "1.3.1",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.nuget.newtonsoft-json": "3.0.2",
"com.unity.modules.androidjni": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.test-framework": {
"version": "1.1.31",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.ext.nunit": "1.0.6",
"com.unity.modules.imgui": "1.0.0", "com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0" "com.unity.modules.jsonserialize": "1.0.0"
}, },
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.textmeshpro": { "com.unity.textmeshpro": {
"version": "3.0.1", "version": "3.0.6",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
@ -58,10 +80,15 @@
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.timeline": { "com.unity.timeline": {
"version": "1.3.6", "version": "1.6.4",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": {}, "dependencies": {
"com.unity.modules.director": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0"
},
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
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# unity-actions example # unity-actions example
[![Actions 😎](https://github.com/GabLeRoux/unity-actions-example/workflows/Actions%20%F0%9F%98%8E/badge.svg)](https://github.com/GabLeRoux/unity-actions-example/actions) [![Unity Actions](https://github.com/game-ci/unity-actions-example/actions/workflows/main.yml/badge.svg)](https://github.com/game-ci/unity-actions-example/actions/workflows/main.yml)
Example using unity-actions to test and build a unity project. More information at [unity-ci.com](https://unity-ci.com) Example using unity-actions to test and build a unity project. More information at [game.ci](https://game.ci/)
## Points of interest ## Points of interest

1
init Normal file
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test