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Author SHA1 Message Date
Gabriel Le Breton
de6494a746
uncomment tests and add -nographics param 2020-10-19 12:32:27 -04:00
12 changed files with 131 additions and 507 deletions

12
.github/FUNDING.yml vendored
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@ -1,12 +0,0 @@
# These are supported funding model platforms
github: game-ci
patreon: # Replace with a single Patreon username
open_collective: # replace with a single OpenCollective username
ko_fi: # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']

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@ -1,160 +1,55 @@
name: Unity Actions
name: Actions 😎
on:
pull_request: {}
push: {}
workflow_dispatch: {}
push: { branches: [main] }
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
### Refer to https://game.ci/docs/github/getting-started
jobs:
checklicense:
name: Check for UNITY_LICENSE in GitHub Secrets
buildAndTestForSomePlatforms:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
outputs:
is_unity_license_set: ${{ steps.checklicense_job.outputs.is_unity_license_set }}
strategy:
fail-fast: false
matrix:
projectPath:
- .
unityVersion:
- 2020.1.7f1
targetPlatform:
- StandaloneOSX
- StandaloneWindows64
- StandaloneLinux64
steps:
- name: Check whether unity activation requests should be done
id: checklicense_job
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
run: |
echo "Skip activation job: ${{ env.UNITY_LICENSE != '' }}"
export is_unity_license_set="${{ env.UNITY_LICENSE != '' }}"
echo "is_unity_license_set=$is_unity_license_set" >> $GITHUB_OUTPUT
activation:
needs: checklicense
if: needs.checklicense.outputs.is_unity_license_set == 'false'
name: Request manual activation file 🔑
runs-on: ubuntu-latest
steps:
# Request manual activation file
- name: Request manual activation file
id: getManualLicenseFile
uses: game-ci/unity-request-activation-file@v2
# Upload artifact (Unity_v20XX.X.XXXX.alf)
- name: Expose as artifact
uses: actions/upload-artifact@v3
with:
name: ${{ steps.getManualLicenseFile.outputs.filePath }}
path: ${{ steps.getManualLicenseFile.outputs.filePath }}
test:
needs: checklicense
if: needs.checklicense.outputs.is_unity_license_set == 'true'
name: Run all tests ✨
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v2
with:
lfs: true
- uses: actions/cache@v3
- uses: actions/cache@v1.1.0
with:
path: Library
key: Library-test
- uses: game-ci/unity-test-runner@v2
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-
Library-
- uses: webbertakken/unity-test-runner@master
id: testRunner
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
githubToken: ${{ secrets.GITHUB_TOKEN }}
- uses: actions/upload-artifact@v3
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
customParameters: '-nographics'
- uses: actions/upload-artifact@v1
with:
name: Test results (all modes)
path: ${{ steps.testRunner.outputs.artifactsPath }}
build:
needs: test
name: Build for ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
targetPlatform:
- StandaloneLinux64
- iOS
- Android
- WebGL
steps:
- uses: actions/checkout@v3
with:
lfs: true
- uses: actions/cache@v3
with:
path: Library
key: Library-${{ matrix.targetPlatform }}
- uses: game-ci/unity-builder@v2
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
- uses: webbertakken/unity-builder@master
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
- uses: actions/upload-artifact@v3
customParameters: '-nographics'
- uses: actions/upload-artifact@v1
with:
name: Build-${{ matrix.targetPlatform }}
path: build
buildForMac:
needs: build
name: Build for ${{ matrix.targetPlatform }}
runs-on: macos-latest
strategy:
fail-fast: false
matrix:
targetPlatform:
- StandaloneOSX
steps:
- uses: actions/checkout@v3
with:
lfs: true
- uses: actions/cache@v3
with:
path: Library
key: Library-${{ matrix.targetPlatform }}
- uses: game-ci/unity-builder@v2
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
targetPlatform: ${{ matrix.targetPlatform }}
- uses: actions/upload-artifact@v3
with:
name: Build-${{ matrix.targetPlatform }}
path: build
buildForWindows:
needs: buildForMac
name: Build for ${{ matrix.targetPlatform }}
runs-on: windows-2019
strategy:
fail-fast: false
matrix:
targetPlatform:
- StandaloneWindows
- StandaloneWindows64
- WSAPlayer
steps:
- uses: actions/checkout@v3
with:
lfs: true
- uses: actions/cache@v3
with:
path: Library
key: Library-${{ matrix.targetPlatform }}
- uses: game-ci/unity-builder@v2
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
targetPlatform: ${{ matrix.targetPlatform }}
- uses: actions/upload-artifact@v3
with:
name: Build-${{ matrix.targetPlatform }}
name: Build
path: build

28
.github/workflows/manual_activation.yml vendored Normal file
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@ -0,0 +1,28 @@
name: Acquire activation file
on:
#uncomment this to make it show once, stop the job in github actions, comment it again, then run using the "Run workflow" button and fill the form with desired unity version
# push: { branches: [main] }
workflow_dispatch:
inputs:
unityVersion:
description: 'Unity version to use during activation request'
required: true
default: 2020.1.7f1
jobs:
activation:
name: Request manual activation file 🔑
runs-on: ubuntu-latest
steps:
# Request manual activation file
- name: Request manual activation file
id: getManualLicenseFile
uses: webbertakken/unity-request-manual-activation-file@master
with:
unityVersion: ${{ github.event.inputs.unityVersion }}
# Upload artifact (Unity_v20XX.X.XXXX.alf)
- name: Expose as artifact
uses: actions/upload-artifact@v1
with:
name: ${{ steps.getManualLicenseFile.outputs.filePath }}
path: ${{ steps.getManualLicenseFile.outputs.filePath }}

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@ -1,12 +1,12 @@
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@ -1,77 +1,55 @@
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"depth": 0,
"source": "registry",
"dependencies": {
@ -80,15 +58,10 @@
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},
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# unity-actions example
[![Unity Actions](https://github.com/game-ci/unity-actions-example/actions/workflows/main.yml/badge.svg)](https://github.com/game-ci/unity-actions-example/actions/workflows/main.yml)
[![Actions 😎](https://github.com/GabLeRoux/unity-actions-example/workflows/Actions%20%F0%9F%98%8E/badge.svg)](https://github.com/GabLeRoux/unity-actions-example/actions)
Example using unity-actions to test and build a unity project. More information at [game.ci](https://game.ci/)
Example using unity-actions to test and build a unity project. More information at [unity-ci.com](https://unity-ci.com)
## Points of interest

1
init
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test