161 lines
4.8 KiB
YAML
161 lines
4.8 KiB
YAML
name: Unity Actions
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on:
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pull_request: {}
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push: {}
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workflow_dispatch: {}
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### Refer to https://game.ci/docs/github/getting-started
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jobs:
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checklicense:
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name: Check for UNITY_LICENSE in GitHub Secrets
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runs-on: ubuntu-latest
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outputs:
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is_unity_license_set: ${{ steps.checklicense_job.outputs.is_unity_license_set }}
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steps:
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- name: Check whether unity activation requests should be done
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id: checklicense_job
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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run: |
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echo "Skip activation job: ${{ env.UNITY_LICENSE != '' }}"
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export is_unity_license_set="${{ env.UNITY_LICENSE != '' }}"
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echo "is_unity_license_set=$is_unity_license_set" >> $GITHUB_OUTPUT
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activation:
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needs: [checklicense]
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if: needs.checklicense.outputs.is_unity_license_set == 'false'
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name: Request manual activation file 🔑
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runs-on: ubuntu-latest
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steps:
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# Request manual activation file
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- name: Request manual activation file
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id: getManualLicenseFile
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uses: game-ci/unity-request-activation-file@v2
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# Upload artifact (Unity_v20XX.X.XXXX.alf)
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- name: Expose as artifact
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uses: actions/upload-artifact@v3
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with:
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name: ${{ steps.getManualLicenseFile.outputs.filePath }}
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path: ${{ steps.getManualLicenseFile.outputs.filePath }}
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test:
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needs: [checklicense]
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if: needs.checklicense.outputs.is_unity_license_set == 'true'
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name: Run all tests ✨
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v3
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with:
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lfs: true
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- uses: actions/cache@v3
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with:
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path: Library
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key: Library-test
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- uses: game-ci/unity-test-runner@v2
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id: testRunner
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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with:
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githubToken: ${{ secrets.GITHUB_TOKEN }}
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- uses: actions/upload-artifact@v3
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with:
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name: Test results (all modes)
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path: ${{ steps.testRunner.outputs.artifactsPath }}
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build:
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needs: [test]
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name: Build for ${{ matrix.targetPlatform }}
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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targetPlatform:
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- StandaloneLinux64
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- iOS
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- Android
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- WebGL
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steps:
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- uses: actions/checkout@v3
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with:
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lfs: true
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- uses: actions/cache@v3
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with:
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path: Library
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key: Library-${{ matrix.targetPlatform }}
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- uses: game-ci/unity-builder@v2
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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with:
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targetPlatform: ${{ matrix.targetPlatform }}
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- uses: actions/upload-artifact@v3
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with:
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name: Build-${{ matrix.targetPlatform }}
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path: build
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buildWithMac:
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needs: [build]
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name: Build for ${{ matrix.targetPlatform }}
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runs-on: macos-latest
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strategy:
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fail-fast: false
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matrix:
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targetPlatform:
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- StandaloneOSX
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steps:
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- uses: actions/checkout@v3
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with:
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lfs: true
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- uses: actions/cache@v3
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with:
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path: Library
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key: Library-${{ matrix.targetPlatform }}
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- uses: game-ci/unity-builder@v2
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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with:
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targetPlatform: ${{ matrix.targetPlatform }}
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- uses: actions/upload-artifact@v3
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with:
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name: Build-${{ matrix.targetPlatform }}
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path: build
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buildWithWindows:
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needs: [buildWithMac]
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name: Build for ${{ matrix.targetPlatform }}
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runs-on: windows-2019
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strategy:
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fail-fast: false
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matrix:
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targetPlatform:
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- StandaloneWindows
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- StandaloneWindows64
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- WSAPlayer
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steps:
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- uses: actions/checkout@v3
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with:
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lfs: true
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- uses: actions/cache@v3
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with:
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path: Library
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key: Library-${{ matrix.targetPlatform }}
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- uses: game-ci/unity-builder@v2
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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with:
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targetPlatform: ${{ matrix.targetPlatform }}
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- uses: actions/upload-artifact@v3
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with:
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name: Build-${{ matrix.targetPlatform }}
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path: build
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