diff --git a/Tutorials/Enemy AI - Unity NavMesh (tutorial).md b/Tutorials/Enemy AI - Unity NavMesh (tutorial).md index d8d8db1..da5c06d 100644 --- a/Tutorials/Enemy AI - Unity NavMesh (tutorial).md +++ b/Tutorials/Enemy AI - Unity NavMesh (tutorial).md @@ -15,7 +15,6 @@ Make sure to have the gizmos turned on, as without them, you can't see the navig - And finally, in your **update** run the function ``destination = target.position`` to your ``agent``. ```csharp - // You should now have something like this: using UnityEngine;