Sam Farmer
19f401d471
Update activation.yml
2020-10-29 10:46:21 -05:00
Sam Farmer
6c7142a014
Update activation.yml
2020-10-29 10:44:54 -05:00
Sam Farmer
9807ccb7a0
Delete activate.yml
2020-10-29 10:38:11 -05:00
Sam Farmer
faf8c94a1f
Update activation.yml
2020-10-29 10:38:00 -05:00
Sam Farmer
233a93eec1
Update activation.yml
2020-10-29 10:35:13 -05:00
Sam Farmer
2f98505fbd
Create activate.yml
2020-10-29 10:34:35 -05:00
Sam Farmer
4afef2e2a7
Create activation.yml
2020-10-27 12:10:07 -05:00
Sam Farmer
b69bd23481
Update .gitignore
2020-10-27 12:00:54 -05:00
Gabriel Le Breton
15fcbf34c2
Build on some other branches too in example ( #4 )
...
* Fix warnings in pipeline and add other branches
Turns out builder needs them, but not the tester, I'm not sure why exactly. Anyway, this should cover most cases now.
* Revert projectPath and unityVersion removal
I think the warnings are just wrong so I added this back
2020-10-20 02:22:12 +00:00
Gabriel Le Breton
45b231938b
Simplify unity-actions workflow ( #1 )
...
* Simplify unity-actions workflow
* Remove WebGL from build as it's currently failing
* Trigger builds on main branch push
This is tricky. I wish we could trigger on all branches push, but it seems like internal PRs are run twice when using this:
```yaml
on:
pull_request: {}
push: {}
```
So specifying a branch is a bit better somehow. Related discussions:
* https://github.community/t/how-to-run-a-workflow-only-once-even-when-triggered-mutliple-times/16436
* https://github.community/t/how-to-trigger-an-action-on-push-or-pull-request-but-not-both/16662
2020-10-19 16:53:30 +00:00
Gabriel Le Breton
9f0672b9e4
Add -nographics to see if it solves windows builds
2020-10-08 16:10:12 -04:00
Gabriel Le Breton
e65839d130
Update workflows to use @master
2020-10-08 16:01:45 -04:00
Gabriel Le Breton
834367d410
Add badge from github-actions
2020-10-08 15:07:12 -04:00
Gabriel Le Breton
2fc363d25a
Comment push in manual_activation.yml
2020-10-08 10:48:17 -04:00
Gabriel Le Breton
870cfc8226
Add push: { branches: [main] } so it gets executed once
...
There seem to be a limitation with workflow_dispatch where job doesn't appear if not triggered at least once. I wonder how this can be solved. 🤔
2020-10-08 10:31:15 -04:00
Gabriel Le Breton
0541ad0bb6
Add SampleScene to build configuration
2020-10-08 10:27:07 -04:00
Gabriel Le Breton
981f4577ee
Move scripts to Scripts folder
2020-10-08 10:26:37 -04:00
Gabriel Le Breton
d8a020a4d6
Add a very basic game example (A winner is you)
2020-10-08 10:26:03 -04:00
Gabriel Le Breton
5d0caa67cb
Update readme to add link to unity-ci.com
2020-10-08 10:12:10 -04:00
Gabriel Le Breton
c766450a25
Skip tests for now
2020-10-08 10:08:56 -04:00
Gabriel Le Breton
09ea17e4a3
Comment customParameter line because I don't have any
2020-10-08 10:08:18 -04:00
Gabriel Le Breton
105cc65715
Update project path to build from root directory
2020-10-08 10:07:28 -04:00
Gabriel Le Breton
d65219aede
Remove some platforms for the example
...
I am currently interested in windows, linux and mac builds
2020-10-08 10:07:12 -04:00
Gabriel Le Breton
74ede7ac38
Set project version to 2020.1.7f1
2020-10-08 10:06:02 -04:00
Gabriel Le Breton
b907031a9c
Add manual activation workflow file
...
Taken from https://github.com/Unity-CI/Website/issues/46#issuecomment-705152305
2020-10-08 10:05:38 -04:00
Gabriel Le Breton
6d1f37acc6
Add avanced example from https://unity-ci.com/docs/github/getting-started
2020-10-08 10:01:55 -04:00
Gabriel Le Breton
46f77d09a6
Add unity project
2020-10-08 09:45:46 -04:00
Gabriel Le Breton
a02111caeb
git ignore-io > .gitignore
2020-10-08 09:45:36 -04:00
Gabriel Le Breton
d9962a9f6c
initial commit
2020-10-08 09:45:12 -04:00