Necrofancy
2d7c4b1c8a
Fix getManualLicenseFile
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A quick tread through using this amazing example from scratch revealed that the action name referenced was slightly off.
2021-02-04 23:11:02 -08:00
Gabriel Le Breton
87a37a069c
Merge pull request #9 from game-ci/remove-unity-version
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Remove unityVersion
2021-02-04 22:13:24 -05:00
David Finol
1720b45ad0
Remove unityVersion
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We no longer need to specify unityVersion, so it is better to not include it
2021-02-04 20:50:32 -06:00
Gabriel Le Breton
e3c45bf2b4
Merge pull request #8 from game-ci/update-versions
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Add links to related releases and update actions to lastest ones
2021-01-26 13:51:55 -05:00
Gabriel Le Breton
87596a024e
Update main.yml
2021-01-26 13:51:46 -05:00
Gabriel Le Breton
b39741a0db
Add more targets and base artifacts on targets
2021-01-26 13:08:23 -05:00
Gabriel Le Breton
8fc9069224
Add links to related releases and update actions to lastest ones
2021-01-26 13:05:19 -05:00
Gabriel Le Breton
cded616631
Merge pull request #7 from game-ci/feature/test-new-builder-version
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Feature/test new builder version
2021-01-04 14:14:28 -05:00
Gabriel Le Breton
cdd8015908
Revert change to actions trigger
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https://github.community/t/how-to-run-a-workflow-only-once-even-when-triggered-mutliple-times/16436/4
2021-01-04 14:11:05 -05:00
Gabriel Le Breton
c32b57adb1
Remove extra 'customParameters: "-nographics"'
2021-01-04 14:02:42 -05:00
Gabriel Le Breton
ad4dd30dd4
Run pipeline in no matter the branch and use v2.0-aplha-5
2021-01-04 13:35:42 -05:00
Gabriel Le Breton
8f2d953c44
Fix webbertakken/unity-request-manual-activation-file branch name (changed from master to main)
2020-12-29 11:14:54 -05:00
Gabriel Le Breton
983ec3518a
Update link to official website for GameCI
2020-12-07 11:48:27 -05:00
Gabriel Le Breton
b9d87481f7
Update actions versions ( #6 )
2020-11-15 02:17:05 +00:00
Gabriel Le Breton
15fcbf34c2
Build on some other branches too in example ( #4 )
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* Fix warnings in pipeline and add other branches
Turns out builder needs them, but not the tester, I'm not sure why exactly. Anyway, this should cover most cases now.
* Revert projectPath and unityVersion removal
I think the warnings are just wrong so I added this back
2020-10-20 02:22:12 +00:00
Gabriel Le Breton
45b231938b
Simplify unity-actions workflow ( #1 )
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* Simplify unity-actions workflow
* Remove WebGL from build as it's currently failing
* Trigger builds on main branch push
This is tricky. I wish we could trigger on all branches push, but it seems like internal PRs are run twice when using this:
```yaml
on:
pull_request: {}
push: {}
```
So specifying a branch is a bit better somehow. Related discussions:
* https://github.community/t/how-to-run-a-workflow-only-once-even-when-triggered-mutliple-times/16436
* https://github.community/t/how-to-trigger-an-action-on-push-or-pull-request-but-not-both/16662
2020-10-19 16:53:30 +00:00
Gabriel Le Breton
9f0672b9e4
Add -nographics to see if it solves windows builds
2020-10-08 16:10:12 -04:00
Gabriel Le Breton
e65839d130
Update workflows to use @master
2020-10-08 16:01:45 -04:00
Gabriel Le Breton
834367d410
Add badge from github-actions
2020-10-08 15:07:12 -04:00
Gabriel Le Breton
2fc363d25a
Comment push in manual_activation.yml
2020-10-08 10:48:17 -04:00
Gabriel Le Breton
870cfc8226
Add push: { branches: [main] } so it gets executed once
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There seem to be a limitation with workflow_dispatch where job doesn't appear if not triggered at least once. I wonder how this can be solved. 🤔
2020-10-08 10:31:15 -04:00
Gabriel Le Breton
0541ad0bb6
Add SampleScene to build configuration
2020-10-08 10:27:07 -04:00
Gabriel Le Breton
981f4577ee
Move scripts to Scripts folder
2020-10-08 10:26:37 -04:00
Gabriel Le Breton
d8a020a4d6
Add a very basic game example (A winner is you)
2020-10-08 10:26:03 -04:00
Gabriel Le Breton
5d0caa67cb
Update readme to add link to unity-ci.com
2020-10-08 10:12:10 -04:00
Gabriel Le Breton
c766450a25
Skip tests for now
2020-10-08 10:08:56 -04:00
Gabriel Le Breton
09ea17e4a3
Comment customParameter line because I don't have any
2020-10-08 10:08:18 -04:00
Gabriel Le Breton
105cc65715
Update project path to build from root directory
2020-10-08 10:07:28 -04:00
Gabriel Le Breton
d65219aede
Remove some platforms for the example
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I am currently interested in windows, linux and mac builds
2020-10-08 10:07:12 -04:00
Gabriel Le Breton
74ede7ac38
Set project version to 2020.1.7f1
2020-10-08 10:06:02 -04:00
Gabriel Le Breton
b907031a9c
Add manual activation workflow file
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Taken from https://github.com/Unity-CI/Website/issues/46#issuecomment-705152305
2020-10-08 10:05:38 -04:00
Gabriel Le Breton
6d1f37acc6
Add avanced example from https://unity-ci.com/docs/github/getting-started
2020-10-08 10:01:55 -04:00
Gabriel Le Breton
46f77d09a6
Add unity project
2020-10-08 09:45:46 -04:00
Gabriel Le Breton
a02111caeb
git ignore-io > .gitignore
2020-10-08 09:45:36 -04:00
Gabriel Le Breton
d9962a9f6c
initial commit
2020-10-08 09:45:12 -04:00